High Heat Baseball
Video game franchise for PlayStation 2, Xbox, and Windows
During my time at 3DO from 1997 to 2003, I developed software for video game titles in four franchise series.
Among these games were the 2003 and 2004 versions of High Heat Baseball for PlayStation 2, Xbox, and Windows. My contributions included the animation system with event triggers, NPC AI, career mode, statistical simulation of games in a series, and debugging broken builds. Most of the game shared a common C++ codebase across the three platforms.